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Here's my ultra realistic surface shader.

Discussion in 'Works In Progress - Archive' started by Mr-Mechanical, Jul 20, 2018.

  1. Mr-Mechanical

    Mr-Mechanical

    Joined:
    May 31, 2015
    Posts:
    507
  2. Mr-Mechanical

    Mr-Mechanical

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    I have all this stuff from a while back that I have never posted online. Time to change that :p.
     
  3. Mr-Mechanical

    Mr-Mechanical

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    I love the idea of scriptable render pipeline. BUt, shader graph should be extended to be able to manipulate the BRDF.
     
  4. Mr-Mechanical

    Mr-Mechanical

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    The one thing I remember that made this so hard to implement:

    I had to reimport all cubemaps as textures in order to use cubemap convolution API. That was kind of annoying ...
     
  5. SUBZERO8K

    SUBZERO8K

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    Jan 15, 2013
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    You wrote this in 8th grade? Impressive.
     
  6. Mr-Mechanical

    Mr-Mechanical

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    Unity 2018 release is pretty awesome. It's really close to my idea of a perfect game engine. Just if Shader Graph could be updated to support custom lighting models.
     
  7. BrandyStarbrite

    BrandyStarbrite

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    2,068
  8. Mr-Mechanical

    Mr-Mechanical

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    jordan_stevens and SUBZERO8K like this.
  9. jordan_stevens

    jordan_stevens

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    Apr 15, 2014
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  10. Mr-Mechanical

    Mr-Mechanical

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    ; ) keep it up
     
  11. InstinctDevs

    InstinctDevs

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    Good Job. Do you model these 3d models yourselves?
     
    astracat111 likes this.
  12. Mr-Mechanical

    Mr-Mechanical

    Joined:
    May 31, 2015
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  13. InstinctDevs

    InstinctDevs

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    Oh Ok Thanks.