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Helpless Santa

Discussion in 'Works In Progress - Archive' started by mariusz, Oct 5, 2013.

  1. mariusz

    mariusz

    Joined:
    Nov 5, 2010
    Posts:
    72
    Hello :)

    I'd like to show you pre-alpha version of our game.
    It will be released on Android and iOS platform.
    It is a game about Santa Claus who, overwhelmed by the number of children and places to visit,
    gets vertigo and drops presents all over the world! Collect presents together and make sure Santa travels safely and delivers gifts to all kids. Help him avoid obstacles, collapsing bridges, dangerous snowballs, creeatures and other difficulties. We plan to include 5 locations (countryside, Europe/Paris, Russia/Moscow, Asia/Japan and USA) - 20 levels each.
    For now we have 15 playable levels - environment will be added soon :)
    How to play:
    You have to put arrows on the ground in the front of Santa to make him turn the right way.
    Collect gifts and throw them into chimneys (put gift icon in front of chimney)
    To lower the bridge you have to use wand (put on ground just before bridge). Same goes to slide on pipes/ropes.
    Moving platforms: You have to put stop sign before platform - this will stop Santa, then click him to make him walk on platform,
    and another click to let him get off on the ground.

    Here is WebPlayer: http://fgoodgames.com/wip/santa/WebPlayer.html
    And here is short movie how to go first 3 levels:
    [video=youtube_share;cxTnMcc_v-c]http://youtu.be/cxTnMcc_v-c



    We will be very grateful for every comments, sugestions and feedback :)

    Our IndieGoGo Page: http://igg.me/at/HelplessSanta/x/1402129
    Helpless Santa WebPlayer: http://fgoodgames.com/wip/santa/WebPlayer.html
    Our Team Website: http://www.fgoodgames.com

    greetings,
     
    Last edited: Oct 18, 2013
  2. TheRaider

    TheRaider

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    Maybe I didn't get it, but those 3 levels appears to have no challenge of any sort to them. Just follow the path... levels need to make players feel they have achieved something.
     
  3. mariusz

    mariusz

    Joined:
    Nov 5, 2010
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    Yes you're right - but those 3 levels are going to be ussed as tutorial for new players, because we get respond from them that
    they don't know how to play - later levels are much harder.
    Player have to decide which way to go, how to pass through moving platforms, shoud he use wand to take a shortcut or not ?
    which switch shoud be preessed to open bridge etc. etc,

    thanks for reply,
     
  4. TheRaider

    TheRaider

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    3 levels is too much for a tutorial IMO. You can do all that in one.
     
  5. Touchdownmike55

    Touchdownmike55

    Joined:
    Oct 10, 2013
    Posts:
    3
    I really enjoyed playing through this a bit. It gets a little challenging trying to use a mouse to select and then place, but obviously that won't be a problem on iOS or Android. I think with the addition of proper environment, this could be a really fun puzzler for a touchscreen device. Hope to see more in the future :)
     
  6. mariusz

    mariusz

    Joined:
    Nov 5, 2010
    Posts:
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    Hi. Thanks for reply :) We're working on first "tutorial level" now.
    Next week we'll start environment and overall graphics polishing, GUI, adding some animations, etc. etc.
    There's a lot of work but we're making our best to be ready before Christmas... :)

    thanks ! :)
     
  7. goat

    goat

    Joined:
    Aug 24, 2009
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    5,182
    I would rid the scene of the board walk and make him walk on the sidewalk and climb the houses. It's not too much extra complexity to begin with and makes the scene nicer looking.
     
  8. ArturMaciag

    ArturMaciag

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    Oct 30, 2010
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    4
  9. mariusz

    mariusz

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    Nov 5, 2010
    Posts:
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    Last edited: Dec 15, 2013
  10. FBTH

    FBTH

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    Jul 25, 2012
    Posts:
    272
    Pretty cool! :p