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Help with very simple Global Illumination case

Discussion in 'Global Illumination' started by acandael, Oct 29, 2021.

  1. acandael

    acandael

    Joined:
    Apr 7, 2021
    Posts:
    71
    Hello,

    I'm trying to render a simple scene, very basic stuff.
    I have a single point light, baked. All my objects are set as "Contribute GI" --> static. They also all have "Cast shadows" set to "On", and "Contribute GI checked:
    upload_2021-10-29_9-46-25.png

    Before baking anything, it looks like this in the Game view:

    upload_2021-10-29_9-41-39.png

    After baking, I have this:
    upload_2021-10-29_9-52-9.png

    And my Scene lighting settings are the following:
    upload_2021-10-29_9-53-28.png

    I use Unity 2020.3.6f1. Can somebody help me understand what's going wrong with my lighting, and why I have such a bad result?

    Thanks a lot,
    Arnaud.
     
  2. V_Kalinichenko

    V_Kalinichenko

    Unity Technologies

    Joined:
    Apr 15, 2015
    Posts:
    16
    Hey, it looks like you're having some invalid texels on your scene's lightmaps.To fix it you'll need to enable Double Sided GI checkbox on the materials of your scene and rebake GI. Please take a look at this page for more information about this problem. Cheers!
     
    acandael likes this.
  3. acandael

    acandael

    Joined:
    Apr 7, 2021
    Posts:
    71
    Thank you!