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Help with Using Rigged FPS Arm Model

Discussion in 'Animation' started by nmtpham, Oct 11, 2016.

  1. nmtpham

    nmtpham

    Joined:
    Oct 11, 2016
    Posts:
    2
    Hey everyone! I'm a total newbie with Unity, but I'm trying to create an FPS arm (got a model from Blender) that's rigged, but I'm not sure how to use it. I'm trying to just get an animation out of it for now. There is definitely parent/child relations (fingers are children of palms are children of forearm... etc.) but when I try to move a part, it will warp or stretch the other parts instead of moving like joints. I know this might not be very detailed but if anyone even knows how to just get started that would be awesome! Thanks guys!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Are you trying to animate this in Unity?
    If no - consider reposting this in the External Tools section for help - in blender.
    Or - maybe posting in a blender forum would get some assistance.

    If yes - don't do that. :) Animate in blender then export to Unity. And check the learn section for more info on what to do after that.
     
  3. nmtpham

    nmtpham

    Joined:
    Oct 11, 2016
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    2
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    So you created the animation in blender and exported it into Unity.
    Then confirmed the animation works in the inspector preview, coded it up to create a a fist when the user clicks a button?
     
  5. GrischaG

    GrischaG

    Joined:
    Apr 26, 2013
    Posts:
    40
    Check out the skinning in weight paint mode. Maybe the vertecies are not connected to the bones as they should be.