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Help with terrain?

Discussion in 'General Discussion' started by Midnightb, Jun 26, 2017.

  1. Midnightb

    Midnightb

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    Dec 24, 2015
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    127
    I've waited about an hour with no response on the general support thread, so perhaps you guys can help.
    Here's my issue:
    When I look at / face my terrain (both ingame and in the scene view) my fps drops to about 3. I have a slow computer, so this is sort of expected. I was wondering if there is a way to make my terrain decrease in detail as I get further away. Right now, the terrain itself remains smooth and fully rendered from a large distance.

    So I'm trying to make it more blocky the further away I am, so that I can run around on it and not experience framerate issues. Any help / suggestions?
     
  2. EternalAmbiguity

    EternalAmbiguity

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    I don't believe this is possible with a single terrain. However one thing people do occasionally is split it up into multiple terrains, and then work with those.
     
  3. HX_LSC

    HX_LSC

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    3? update your pc;
     
  4. N1warhead

    N1warhead

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    4? Change Pixel Error to 200 on Terrain.
     
    angrypenguin likes this.
  5. Chrisasan

    Chrisasan

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    There should be a way to configure the depth of view with the camera. So that unity3d will only render polygones that are within a certain distance from the active camera. It might be in the camera itself, or maybe in the rendering or graphics options.
     
  6. EternalAmbiguity

    EternalAmbiguity

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    They don't want it to straight up not render the far away stuff. They just want it in less detail.
     
    Chrisasan likes this.
  7. Midnightb

    Midnightb

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    Dec 24, 2015
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    Solved the problem. I was stupid and I didn't notice the Pixel Error slider. Thank you for the help though.
     
    N1warhead likes this.