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Question Help with scaling between devices

Discussion in 'UGUI & TextMesh Pro' started by gavinb80, Apr 22, 2023.

  1. gavinb80


    Nov 4, 2012
    Hi all,

    I am working on some UI, and need to have it scale correctly between different devices. I thought it would be a simple case of changing anchors and sizing, but no matter what I try, I can't get the effect I wanted.

    Essentially, I have a panel that appears when I click on a button, this canvas just has a scroll view so I can show a list of games available, but as the device resolution / aspect ration changes, the scroll view moves.

    This is the initial layout I am trying to get:

    Screenshot 2023-04-22 at 18.00.51.png

    But when I move from Apple iPhone X to say, Apple iPad mini 4, I get this:

    Screenshot 2023-04-22 at 18.01.05.png

    Is there any way I can achieve this with the built in tools within Unity?