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Help with Reflect Pipeline

Discussion in 'Unity Reflect' started by acandael, Oct 25, 2021.

  1. acandael

    acandael

    Joined:
    Apr 7, 2021
    Posts:
    55
    Hello,

    Sorry for the noob question here, but I'd like some help understanding how to customize Reflect Pipeline, or to be sure that I get it correctly.
    Basically, I want to develop a Reflect app, so I start from the git repo provided, then modify it. What I'd like to do is when I choose a model from the Reflect start menu, to change the ground material and replace it with some grass.

    So, I've seen/downloaded the Reflect Pipeline samples, and I get a very basic comprehension of what I'm supposed to do (i.e. insert a node where I want to add a custom operation), but my question is rather on where I should put that additional code.

    Let's say I go with something very similar to "Material Replacement Sample (Basic)". Am I supposed to just:
    • A) create 2 new files (like in the sample), and, well the Start() function is gonna execute, and that's how it's supposed to be, or
    • B) am I supposed to somehow insert my additional node into the original Reflect Pipeline? This would seem the way to go, since I want to work on that model I'm streaming from Reflect's start menu.
    And if it's option A), what happens? I mean, does it mean that 2 pipelines are going to execute in parallel or something?

    I hope my question is clear enough, sorry if it isn't!
    Thanks for any help,

    EDIT: I see there's
    Code (CSharp):
    1. public event Action beforeInitialize;
    in ReflectPipeline.cs, and it says we have to use that event to modify the pipeline.
    How/where do you use that event? Thank you!

    Arnaud.
     
    Last edited: Oct 25, 2021