I upgrade the project to Unity 2018.3, switched to HDRP and everything seemed to be fine until I tried to build a player to test how things were going. I ended up making a new Scene and putting back things one by one to see what made the player crash because, reading the logs, I couldn't find a clue. Is there a way to get help by sending the compiled player? This is the log: Initialize engine version: 2018.3.5f1 (76b3e37670a4) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60) Vendor: VRAM: 6052 MB Driver: 220.127.116.111 Begin MonoManager ReloadAssembly - Completed reload, in 0.087 seconds WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Hidden/HDRP/TerrainLit_Basemap' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'HDRP/TerrainLit' - Pass 'META' has no vertex shader <RI> Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. Crash!!!