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Help with player crashing

Discussion in 'Editor & General Support' started by elettrozero, Feb 10, 2019.

  1. elettrozero

    elettrozero

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    I upgrade the project to Unity 2018.3, switched to HDRP and everything seemed to be fine until I tried to build a player to test how things were going.

    I ended up making a new Scene and putting back things one by one to see what made the player crash because, reading the logs, I couldn't find a clue.

    Is there a way to get help by sending the compiled player?

    This is the log:

    Initialize engine version: 2018.3.5f1 (76b3e37670a4)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60)
    Vendor:
    VRAM: 6052 MB
    Driver: 25.21.14.1881
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.087 seconds
    WARNING: Shader Unsupported: 'HDRP/Lit' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/HDRP/TerrainLit_Basemap' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'HDRP/TerrainLit' - Pass 'META' has no vertex shader
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    <RI> Initialized touch support.

    Crash!!!
     
  2. elettrozero

    elettrozero

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    Anyone pls help? I'm stuck.
     
  3. Baste

    Baste

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    Have you sent a bug report?
     
  4. elettrozero

    elettrozero

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    The crash doesn't generate a bug report and I don't know what to report...
     
  5. Baste

    Baste

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    If the crash happens consistently, you can send the project and describe what causes it to crash.
     
  6. elettrozero

    elettrozero

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    Thanks but the project is several GB. Unfortunately the crash appears every time with a specific scene.
    I made a package with the scene and I'm trying it on another project; I'll see how it goes.
     
  7. Baste

    Baste

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    You can report a bug, and write in the bug report that the project is too large for you to upload it through the reporter. In that case QA sends a link to an upload page that manages large projects.
     
  8. elettrozero

    elettrozero

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    I'm sending a subset of the project that still crashes.
    Thanks!
     
  9. elettrozero

    elettrozero

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    It's hard to upload the bug report...
    BTW it seems that some meshes that has never had any problems are causing the crash.
    No problem at all in the editor but the player crashes before even showing the camera and the initial camera is not pointing at these meshes.
     
  10. elettrozero

    elettrozero

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    Access to the path "Assets/ReproProjectWizard/Temp\DebugFont.tga" is denied.
    When I'm tring to use Repro Project Wizard....:eek:
     
  11. elettrozero

    elettrozero

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    Is there a way to report a bug with a real project?
     
  12. JeffDUnity3D

    JeffDUnity3D

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    What problem are you having submitting a bug report? A bug submitted with a very large project will likely not be looked at any time soon. As stated previously, You can report a bug, and write in the bug report that the project is too large for you to upload it through the reporter. In that case QA sends a link to an upload page that manages large projects.
     
  13. JeffDUnity3D

    JeffDUnity3D

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    Then don't use that!
     
  14. elettrozero

    elettrozero

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