Hello everyone! I am currently facing optimization issues on the GPU in a quite simple scene. I have around 400k polygons, 200 batches and two realtime point lights but it runs around 48 FPS. I tried using the profiler to find the root of the problem and with DeepProfile enabled most of the ms are spent on something called ForwardOpaque I tried searching for what it means but I have not found any clear information about how to optimize it and I am quite lost at this point. I do not know if it is a problem with the textures, the meshes, the lighting or something else.