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Help with Node Design for PBR Materials in Substance Designer

Discussion in 'General Graphics' started by massey_digital, Apr 17, 2017.

  1. massey_digital

    massey_digital

    Joined:
    Apr 28, 2013
    Posts:
    94
    I'm trying to learn how to create the different texture maps for PBR materials using Substance Designer and was wondering if anyone knows a good tutorial on how to arrange all of the different nodes for the different textures; height map, roughness, occlusion, etc.

    Thank you in advance!