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Question Help with mouse cursor not appearing in build.

Discussion in 'Editor & General Support' started by RetroBox, Jul 8, 2022.

  1. RetroBox

    RetroBox

    Joined:
    Jun 3, 2020
    Posts:
    7
    So, I have custom mouse curser set as default in the project settings. Its working fine in the editor and as intended but when I build the game its not showing and all I see is normal windows mouse cursor.

    I use unity 2019 with latest update and use IL2CPP backend instead of mono and use LZ4HC compression method for builds and I use win 10 OS.

    The mouse cursor does appear if I use Cursormode.ForceHardware instead of Custormode.Auto but the cursor is so big that it occupies almost 50% of the screen (Cursor is around 512 x 512 size).

    Any help regarding the matter is really appreciated.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    4,191
    You may want to try different fullscreen options, ie try exclusive over windowed. Perhaps that makes a difference.
     
  3. RetroBox

    RetroBox

    Joined:
    Jun 3, 2020
    Posts:
    7
    Changing image texture to cursor has fixed the problem for me. Cant believe I've missed this simple thing. Thanks you for your time :)