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Help with Mono Develop with .net 4.6

Discussion in 'Linux' started by kitsune4295, Oct 4, 2017.

  1. kitsune4295

    kitsune4295

    Joined:
    Dec 2, 2014
    Posts:
    3
    I'll start off by saying that I fully realize that .Net 4.6 support is experimental as is the Linux editor in general. I have a project that was started with the Windows version of Unity, using the latest version of Visual Studio. I have recently switched to Linux Mint 18 as my primary OS. After a lot of trial and error, I got the version of Mono Develop to work with .Net 4.6. However when ever I try to debug my game, I get 100+ error windows saying "Debugger operation failed, The vm is not suspended". If anyone has any experience dealing with .Net 4.6 Unity projects on Linux and could give me some help, I would greatly appreciate it.
     
  2. matrem84

    matrem84

    Joined:
    Feb 3, 2017
    Posts:
    5
    Same problem for me.
     
  3. matrem84

    matrem84

    Joined:
    Feb 3, 2017
    Posts:
    5
    Seems to attach and break with visual studio code (+unity editor extension), but the behavior is not quite stable (unity freeze, visual studio code always breaking even after removing breakpoint).
     
  4. kitsune4295

    kitsune4295

    Joined:
    Dec 2, 2014
    Posts:
    3
    Ive been able to get the Visual studio code debugger to attach, but I have had instances of it ignoring breakpoints (normally in Start() ) and it will freeze unity when I stop it.