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Help with Material Creation

Discussion in '2D' started by OzoneBG, Dec 30, 2013.

  1. OzoneBG

    OzoneBG

    Joined:
    Dec 30, 2013
    Posts:
    3
    Hello Unity users :)

    I've installed Unity and decided to import my mesh into the engine. I have diffuse, specular, normal and displacement maps. I created a material but I cannot find a shader for combining all of them. All I could make is only diffuse and normals....
     
  2. Peter Ples

    Peter Ples

    Joined:
    Mar 12, 2013
    Posts:
    237
    I think this requires you to paste code to make the shader (something I am unfamiliar with) but perhaps it could help. No displacement still, but do people usually combine displacement maps with normal maps? I've never worked with displacement before.

    http://wiki.unity3d.com/index.php?title=BumpColorSpec