Hello! I'd like to get some advice on level design on the stuff I've done already. I'm attempting to keep things simple, the view is overhead and I don't want a ceiling to be shown. The camera follows the player, but it cannot be rotated. My trouble here is the walls, they seem off to me. I decided to get rid of the bottom walls and previously I didn't have walls alongside the right edges either but then I decided to add them. Towards the left edge of the room is where the room will exit into the corridor. (transition into a new scene) There's currently a placeholder 'mat' where the door is - I'm thinking of adding a white glow here or something here later though. Can anyone share their thoughts or point out anything that looks weird? Any help would be appreciated!