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Help with iOS, how to build iOS app using iOS SDK 13?

Discussion in 'iOS and tvOS' started by mobfish_cai, Jun 8, 2020.

  1. mobfish_cai

    mobfish_cai

    Joined:
    May 3, 2018
    Posts:
    23
    We got a warning recently,

    ITMS-90725: SDK Version Issue - This app update was built with the iOS 12.4 SDK

    I checked both Unity and XCode, both doesn't give me a option which SDK should be used to build.

    Where can I select an option, that an app should build with iOS 13 SDK?

    Unity Version: 2018.4.13, XCode Version: XCode 11.0.
    In Unity: Target Device: iPhone+iPad, Target SDK: Device SDK, Target minimun iOS Version: 9.0

    Should I increase Target minimun iOS Version?

    Except "Use Storyboard for Launch Screen", is there any other things should be done?
     
    dan_ginovker likes this.
  2. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,624
    >>This app update was built with the iOS 12.4 SDK
    this is xcode 10.3
    >>Where can I select an option, that an app should build with iOS 13 SDK?
    just build it with xcode 11+
     
  3. vuthang

    vuthang

    Joined:
    Mar 7, 2017
    Posts:
    50
    Hi Alexey, I got same issue: ITMS-90725: SDK Version Issue - This app was built with the iOS 12.2 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.
    I use unity 2019.1.14f and build ios with xcode 11.5. So what I need update to fix this issue?
     
  4. mobfish_cai

    mobfish_cai

    Joined:
    May 3, 2018
    Posts:
    23
    I forget to post here.

    It's solved. It's actually not our fault, but our clients. They somehow try to release an older version of app, and it's solved now.

    I double checked our setup which doesn't cause the issue:

    - Unity 2018.4 and XCode 11.5.
    - Cloud Build use Unity 2018.4, and XCode uses latest compatible version.

    Did you try to update unity to 2019.3 or 2019.4? because 2019.1 is definitely too old.
    It happens very often on our side, that an older build is selected to upload to app store. So @vuthang you may want to double check your ipa file is the correct one. Also, if you use cloud build, you can check if the cloud build setting is correct.