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help with error message...

Discussion in 'Editor & General Support' started by etomp10291, Jun 5, 2011.

  1. etomp10291

    etomp10291

    Joined:
    Jan 11, 2010
    Posts:
    108
    Getting the following error message when importing a model...any ideas what could be issue. I have been adding models all day, all created with 3ds max, no issues. Then on last model I get this. Tried different model and same message...appears to be a problem with unity not model...


    Error Message:

    Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,208
    You can't use a rigidbody with an open mesh collider.

    --Eric
     
  3. etomp10291

    etomp10291

    Joined:
    Jan 11, 2010
    Posts:
    108
    thanks, not sure how that happened, but thanks!!
     
  4. etomp10291

    etomp10291

    Joined:
    Jan 11, 2010
    Posts:
    108
    "generate colliders" was ticked on import....oops, thanks!!
     
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