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Third Party Help with connecting to PUN server

Discussion in 'Multiplayer' started by SleepyWolfie, Jan 15, 2021.

  1. SleepyWolfie

    SleepyWolfie

    Joined:
    Jun 8, 2020
    Posts:
    36
    An hour ago it was working fine, connecting on all my devices. Checked the server up time, its fine and running...

    Checked the support logger and it says the following:

    "[0.0] SupportLogger OnApplicationPause: False connected: no (client is null)"

    What does "client is null" mean? Why am I having this problem now when it has been working flawlessly the last 4 months (last time Ive touched the connection code). Help please! And thanks in advance!

    EDIT: Forgot to add, its a connection timeout, here are the logs:

    "
    Receiving failed. SocketException: ConnectionReset
    UnityEngine.Debug:LogError(Object)
    Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2382)
    "

    "Cause: ServerTimeout"
     
  2. SleepyWolfie

    SleepyWolfie

    Joined:
    Jun 8, 2020
    Posts:
    36
    Fixed itself, dont know why.