Hello, I try to merge some meshes at runtime but it doesn't work for me. I've an empty gameobject that have children. Each child has a MeshRenderer and one material. The idea is to merge all these objects into one. The first thing to do was to ProBuilderize the meshes, it's done. The second part is to use the Combine function. This is my code Code (CSharp): var probuilderMeshes = GetComponentsInChildren<ProBuilderMesh>(); var current = gameObject.AddComponent<ProBuilderMesh>(); CombineMeshes.Combine(probuilderMeshes, current); There is no error in the console, but the MeshFilter has no mesh and the MeshRenderer has no materials. The combine function returns an array of merged meshes, but it also takes in argument the target ProbuilderMesh... So I'm a bit confused by how to use this function correctly.