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Question Help with backfill tickets flow

Discussion in 'Matchmaker' started by alytvynenko, Apr 14, 2023.

  1. alytvynenko

    alytvynenko

    Joined:
    Apr 11, 2022
    Posts:
    5
    Hello! I want to implement backifill on my game servers but for each new player matchmaking allocate new server. I would like to fullfill all servers with backfill request before creating new ones.
    Here is my pool configuration:
    upload_2023-4-14_15-52-47.png
     
  2. lucy-unity

    lucy-unity

    Unity Technologies

    Joined:
    Apr 7, 2021
    Posts:
    16
    Hi, is it possible that the playerId is the same on each matchmaking ticket being submitted? Two players with the same Id will not be put into the same match. If this is not the case, do you have any ticketIds I could use to trace these requests?
     
    andreyshade likes this.
  3. andreyshade

    andreyshade

    Joined:
    Aug 8, 2017
    Posts:
    10
    Yeah, your right. Thank you! I test matchmaking using parrel sync and
    Code (CSharp):
    1. AuthenticationService.Instance.PlayerId
    returns me the same PlayerId as in original as in clone instance.

    So I used your colegue suggest from other topic and it worked like a sharm!
    upload_2023-4-14_23-5-28.png
     
    Last edited: Apr 14, 2023