I'm running into a problem when it comes to prefabs and assigning my "player" as a GameObject or Target. Lets use my turret for example. I have one sprite as the turret and it has its script on it. Then, I have a shootpoint as a child object which has a script that does the firing. When I make this in game in works flawlessly. However, when I go to save this as a prefab so I can spawn them in game is where the issue comes in. My turret will spawn after it is triggered at its spawnpoint but it will not have my "player" as the turrets target. When I go into its range it says "game object not assigned" or similar. When I double click the prefab to go to what I assume is a prefab editor I cannot access my Hierarchy to select my player and drag in because once I go to hierarchy I close out of prefab editing. My other values stay there like Time Between Shots or my Bullet prefab, but for whatever reason, my "player" always gets removed. Is there any way around this?