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Help with Animator Graph setup for difference animation systems [SOLVED]

Discussion in 'Animation' started by adamz, Jun 10, 2020.

  1. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,029
    UPDATE: Figured it out by using Layers

    ----------------------------------------------------------

    Hi everyone,

    I'm working on a full body VR game, and I need each hand and the body have separate animations like my Animator Controller graph below. Typically I would have a Animator Graph per hand, but since it's all one mesh, I'm not sure how to set it up.

    Is there a way to have three separate "Animation groups" playing independently within only one Graph?

    Thanks.


    animator-example.gif
     
    Last edited: Jun 10, 2020
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