I'm a little new to Unity, and I recently purchased a 3d file from Turbosquid that was in the .max file format. Unfortunately, I'm on an OSX computer, and wasn't able to open it or run 3dsmax on my system. I asked for it to be converted to a Unity file, and it was forwarded to me as a Unity package. There was a prefab inside it, and I dragged the object into my scene, but I don't see it anywhere on the screen. Am I doing something wrong? Is there a way I can get a .max file to a .fbx or something easier to work on without having 3dsmax? Thanks.