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[Help Wanted] All transparent objects in the scene only get lit half way by point light

Discussion in 'General Graphics' started by RemusRain, Nov 27, 2020.

  1. RemusRain

    RemusRain

    Joined:
    Mar 9, 2019
    Posts:
    16
    Hi all,

    We have encountered a weird graphics problem, where all of our transparent objects in the scene only get lit half way (only from the y position downward) by a point light. This happens with all of our grass and tree shaders.

    Also, when looking through translucent objects, they become really desaturated and gray-is which is an undesired effect.

    Does anyone know how to deal with this problem? Please refer to the screenshots below.

    We are using Unity 2020.1.14f, built-in render pipeline with a forward renderer.

    For grass and trees we are using the Fantasy Adventure Environment, but all other grass shaders from other packages have the same problem.
    gra.png

    gra2.png