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Discussion in 'Project Tiny' started by c0dt, Jan 7, 2019.
Can I use Render textures in tiny mode ?
I want to take a screenshot from my game.
var canvas = document.getElementById("UT_CANVAS");
var dataUrl = canvas.toDataURL();
// dataUrl contains the PNG image
When I do this, I only get a blank image the size of the canvas
Did you find a solution for this? I'm having the same problem.
Bump, really need this
Go to project settings and make sure you're using Canvas as rendermode.
After this, canvas.toDataURL() should work.
WebGL does not have the correct context for this. This also fixed my problem using canvas.getContext('2d').drawImage(...