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[HELP] regarding megaman controlls implementation

Discussion in '2D' started by Corvinuz1227, Jun 22, 2015.

  1. Corvinuz1227

    Corvinuz1227

    Joined:
    Mar 2, 2014
    Posts:
    29
    hi, im just gonna ask is there a way or tutorial to build something like jumping on the wall? sliding? ang entering boss slowmo
     
  2. sluice

    sluice

    Joined:
    Jan 31, 2014
    Posts:
    416
    Maybe the asset store deal of the day can be useful for what you are trying to implement:
    https://www.assetstore.unity3d.com/en/#!/content/15175

    For the slow-mo, it's just a matter of lowering the value of the timeScale. By default it's set at 1.
    Code (csharp):
    1. Time.timeScale = 0.4f; //40% speed
     
  3. TheTopSkull

    TheTopSkull

    Joined:
    Oct 21, 2012
    Posts:
    10
  4. Corvinuz1227

    Corvinuz1227

    Joined:
    Mar 2, 2014
    Posts:
    29
    Thanks a lot guys, sebastian's tutorial is epic, sometimes im thinking, do i need to compute something, i want to learn those, as im not that great of coding although i know something and basics of it