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[HELP!] Postprocess Gaussian Blur vs 2D Sprite in 3D game

Discussion in 'Image Effects' started by Flipperyon, Apr 19, 2021.

  1. Flipperyon

    Flipperyon

    Joined:
    Mar 15, 2017
    Posts:
    2
    Hello! I coldn't post in Unity's Answers because i can't type any Topic (ANY), so here i am rocking like a hurricane.

    I didn't find anything in this specific topic, so i'll ask straight:

    The Setup:

    WHY.png
    Blurry.png

    The question: Why the Gaussian Blur affects the Sprite this way? And how can i solve it? Also, when close, it's still blurry if nothing is in the Background. I want the transparency to be there, because I get a lot lot lot more complex with sprites (Dr Strange Glyphs-complex). Algo, without transparency, the Blur still affects the images.
    The only solution i found was to set a 3d object behind, but there got to be a better way.

    I don't wanna lose the Gaussian Blur nor the alpha.. so... Suggestions?