Hello, We are running an edge detection algorithm to highlight edges in AR (iOS/Android). Everything works well for opaque (0 transparency) models only. However, we are not achieving the desired effect with transparent geometry, as according to rendering only opaque objects into depth texture We render edge highlights using Unity post-processing stack (v2). Unity version 2019.4.6f1. Is it a possibility to render transparent objects with render queue >3000 to the depth normals texture? Any help is appreciated.