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Other Help: opacity settings with edge detection

Discussion in 'AR' started by canstig, Oct 29, 2020.

  1. canstig

    canstig

    Joined:
    Jul 25, 2017
    Posts:
    3
    Hello,

    We are running an edge detection algorithm to highlight edges in AR (iOS/Android). Everything works well for opaque (0 transparency) models only. However, we are not achieving the desired effect with transparent geometry, as according to rendering only opaque objects into depth texture

    We render edge highlights using Unity post-processing stack (v2). Unity version 2019.4.6f1.

    Is it a possibility to render transparent objects with render queue >3000 to the depth normals texture?

    Any help is appreciated.
     
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