Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Help on my particle effects not showing on WebGL

Discussion in 'WebGL' started by keybol23, May 15, 2020.

  1. keybol23

    keybol23

    Joined:
    Aug 13, 2013
    Posts:
    26
    Hello. I recently made a game on Newgrounds. https://www.newgrounds.com/portal/view/753996
    I used LWRP to put some bloom effects and vignette. Everything works alright on Editor, Android and PC build. But when I made a WebGL build, all the particle effects are not showing. Explosions, bullet holes, muzzle flashes, etc.


    Here's my Player settings


    Here's what my material for my particle effects. I also tried Mobile/Particles/Lit versions and making my own using ShaderGraph but it's not showing in WebGL. I included the shader like in the image below.

     
  2. keybol23

    keybol23

    Joined:
    Aug 13, 2013
    Posts:
    26
    Found the problem. Should have applied Mobile Post Processing not after transparent
     
  3. ravi56

    ravi56

    Joined:
    Sep 15, 2021
    Posts:
    7
    what's mobile post processing. i'm also suffer from this problem.can you tell me how you did you solve?