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Help on build Failling.

Discussion in 'Unity Build Automation' started by TorramboTeam, Jan 9, 2019.

  1. TorramboTeam

    TorramboTeam

    Joined:
    Nov 2, 2016
    Posts:
    5
    Hi. I am having a problem with building this project with cloud build. It does not give an explicit error so I don't know what is exactly wrong here. Is one of the warnings the issue? I could post the complete log, it is just really long.

    1: warning: inexact rename detection was skipped due to too many files.
    2: warning: you may want to set your diff.renameLimit variable to at least 1658 and retry the command.
    3: No Library cache found - ALL assets will be re-imported.
    4: [Unity] Initialize engine version: 2018.1.9f2 (a6cc294b73ee)
    5: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    6: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    7: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    8: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    9: [Unity] WARNING: Shader Unsupported: 'UI/Unlit/Transparent' - Setting to default shader.
    10: [Unity] WARNING: Shader Unsupported: 'UI/Unlit/Text' - Setting to default shader.
    11: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    12: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    13: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    14: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    15: [Unity] WARNING: The runtime version supported by this application is unavailable.
    16: [Unity] Refresh: detecting if any assets need to be imported or removed ... A meta data file (.meta) exists but its asset 'Assets/Easy Save 2/Disabled/ES2Playmaker.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    17: [Unity] A meta data file (.meta) exists but its asset 'Assets/FlipWebApps/BeautifulTransitions/_Demo/PlayMaker/BeautifulTransitionsPlayMakerDemo.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    18: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/CodeStage/AdvancedFPSCounter/Legacy/AFPSCounter_1.2.8.2.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    19: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/Sirenix/Demos/Custom Drawer Examples.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    20: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/Sirenix/Demos/Odin Attributes Overview.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    21: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/Sirenix/Demos/Odin Editor Windows.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    22: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/Sirenix/Demos/Sample - RPG Editor.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    23: [Unity] WARNING: 277822368 format is not supported, decompressing texture
    24: [Unity] WARNING: 280204512 format is not supported, decompressing texture
    25: [Unity] WARNING: 277467104 format is not supported, decompressing texture
    26: [Unity] WARNING: 277469664 format is not supported, decompressing texture
    27: [Unity] WARNING: 277489824 format is not supported, decompressing texture
    28: [Unity] WARNING: 277488672 format is not supported, decompressing texture
    29: [Unity] WARNING: 277468128 format is not supported, decompressing texture
    30: [Unity] WARNING: 279619360 format is not supported, decompressing texture
    31: [Unity] WARNING: 277465696 format is not supported, decompressing texture
    32: [Unity] WARNING: 279611552 format is not supported, decompressing texture
    33: [Unity] WARNING: 277453536 format is not supported, decompressing texture
    34: [Unity] WARNING: 277474464 format is not supported, decompressing texture
    35: [Unity] WARNING: 277453920 format is not supported, decompressing texture
    36: [Unity] WARNING: 277473696 format is not supported, decompressing texture
    37: [Unity] WARNING: 277493536 format is not supported, decompressing texture
    38: [Unity] WARNING: 277435936 format is not supported, decompressing texture
    39: [Unity] WARNING: 277475424 format is not supported, decompressing texture
    40: [Unity] WARNING: 277472544 format is not supported, decompressing texture
    41: [Unity] WARNING: 277484896 format is not supported, decompressing texture
    42: [Unity] WARNING: 277483232 format is not supported, decompressing texture
    43: [Unity] WARNING: 277436192 format is not supported, decompressing texture
    44: [Unity] WARNING: 277468064 format is not supported, decompressing texture
    45: [Unity] WARNING: 277435936 format is not supported, decompressing texture
    46: [Unity] WARNING: 277482080 format is not supported, decompressing texture
    47: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'COC TEMPORAL FILTER' has no vertex shader
    48: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'COC TEMPORAL FILTER' has no vertex shader
    49: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
    50: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
    51: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
    52: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
    53: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
    54: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
    55: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
    56: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
    57: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
    58: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
    59: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
    60: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
    61: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
    62: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
    63: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
    64: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
    65: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    66: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    67: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
    68: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
    69: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
    70: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
    71: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
    72: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
    73: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
    74: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
    75: [Unity] WARNING: 278623008 format is not supported, decompressing texture
    76: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'COC TEMPORAL FILTER' has no vertex shader
    77: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
    78: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
    79: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
    80: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
    81: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
    82: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
    83: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
    84: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
    85: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    86: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
    87: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
    88: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
    89: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
    90: [Unity] WARNING: 278374688 format is not supported, decompressing texture
    91: [Unity] WARNING: 280247648 format is not supported, decompressing texture
    92: [Unity] WARNING: 277937056 format is not supported, decompressing texture
    93: [Unity] WARNING: 280215328 format is not supported, decompressing texture
    94: [Unity] Lighting data asset ‘LightmapSnapshot’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
    95: [Unity] Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
    96: [Unity] Lighting data asset ‘LightmapSnapshot’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
    97: [Unity] Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
    98: [Unity] Lighting data asset ‘LightmapSnapshot’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
    99: [Unity] Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.
    100: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'COC TEMPORAL FILTER' has no vertex shader
    101: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
    102: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
    103: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
    104: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
    105: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
    106: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
    107: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
    108: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
    109: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    110: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
    111: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
    112: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
    113: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
    114: Unhandled Exception: UnityEngine.UnityException: GetBool is not allowed to be called while application is terminating.
    115: [Unity] Initialize engine version: 2018.1.9f2 (a6cc294b73ee)
    116: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    117: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    118: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    119: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    120: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    121: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    122: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    123: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    124: [Unity] WARNING: The runtime version supported by this application is unavailable.
    125: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    126: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    127: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    128: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    129: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    130: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    131: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    132: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    133: [Unity] WARNING: 320574880 format is not supported, decompressing texture
    134: [Unity] WARNING: 320574688 format is not supported, decompressing texture
    135: [Unity] WARNING: 320573792 format is not supported, decompressing texture
    136: [Unity] Assets/@Corsario/Scripts/DominoLogicRelated/DominoGap.cs(41,26): warning CS0109: The member `DominoGap.collider' does not hide an inherited member. The new keyword is not required
    137: [Unity] Assets/@Corsario/Scripts/MultIslandSceneSpecific/InteractWithArcade.cs(37,30): warning CS0109: The member `DeltaDoCorsario.MultIsland.InteractWithArcade.collider' does not hide an inherited member. The new keyword is not required
    138: [Unity] Assets/Chronos/Source/TimelineEffector.cs(106,32): warning CS0109: The member `Chronos.TimelineEffector.animation' does not hide an inherited member. The new keyword is not required
    139: [Unity] Assets/Chronos/Source/TimelineEffector.cs(111,38): warning CS0109: The member `Chronos.TimelineEffector.particleSystem' does not hide an inherited member. The new keyword is not required
    140: [Unity] Assets/Chronos/Source/TimelineEffector.cs(112,34): warning CS0109: The member `Chronos.TimelineEffector.rigidbody' does not hide an inherited member. The new keyword is not required
    141: [Unity] Assets/Chronos/Source/TimelineEffector.cs(113,34): warning CS0109: The member `Chronos.TimelineEffector.rigidbody2D' does not hide an inherited member. The new keyword is not required
    142: [Unity] Assets/@Corsario/Scripts/DominoLogicRelated/DominoGap.cs(41,26): warning CS0109: The member `DominoGap.collider' does not hide an inherited member. The new keyword is not required
    143: [Unity] Assets/@Corsario/Scripts/MultIslandSceneSpecific/InteractWithArcade.cs(37,30): warning CS0109: The member `DeltaDoCorsario.MultIsland.InteractWithArcade.collider' does not hide an inherited member. The new keyword is not required
    144: [Unity] Assets/Chronos/Source/TimelineEffector.cs(106,32): warning CS0109: The member `Chronos.TimelineEffector.animation' does not hide an inherited member. The new keyword is not required
    145: [Unity] Assets/Chronos/Source/TimelineEffector.cs(111,38): warning CS0109: The member `Chronos.TimelineEffector.particleSystem' does not hide an inherited member. The new keyword is not required
    146: [Unity] Assets/Chronos/Source/TimelineEffector.cs(112,34): warning CS0109: The member `Chronos.TimelineEffector.rigidbody' does not hide an inherited member. The new keyword is not required
    147: [Unity] Assets/Chronos/Source/TimelineEffector.cs(113,34): warning CS0109: The member `Chronos.TimelineEffector.rigidbody2D' does not hide an inherited member. The new keyword is not required
    148: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    149: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    150: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    151: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    152: [Unity] EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
    153: [Unity] ArgumentOutOfRangeException: Argument is out of range.
    154: [Unity] EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
    155: [Unity] ArgumentOutOfRangeException: Argument is out of range.
    156: [Unity] EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
    157: [Unity] ArgumentOutOfRangeException: Argument is out of range.
    158: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    159: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    160: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    161: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    162: [Unity] EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
    163: [Unity] ArgumentOutOfRangeException: Argument is out of range.
    164: [Unity] EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
    165: [Unity] ArgumentOutOfRangeException: Argument is out of range.
    166: [Unity] EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
    167: [Unity] ArgumentOutOfRangeException: Argument is out of range.
    168: [Unity] WARNING: 320870752 format is not supported, decompressing texture
    169: [Unity] WARNING: 312576160 format is not supported, decompressing texture
    170: [Unity] WARNING: 321312544 format is not supported, decompressing texture
    171: publishing finished successfully.
    172: Finished: FAILURE
     
  2. TorramboTeam

    TorramboTeam

    Joined:
    Nov 2, 2016
    Posts:
    5
    Hi, I solved my problem.

    Just to let it here: The true problem wasn't appearing on the compact log, and am not sure if it was on the full log.

    My problem actually started outside of cloud build, because local builds would take 15h+. My project wasn't even a that big to begin with. After the 15h I cancelled it manually. So something was causing some really strange things on my project, I tried to could build it, basically to get better information and be able to use the machine while the build was going.

    On cloud the build would always get around 40 min and fail, but without any explicit red errors to guide me. Found that not all the errors could be explicit and tried to find on the full log, but without much success. Instead of trying to find it, line by line, for all 15k lines. I decided to try a few other things, like changing the project version, trying to delete a few assets, etc. Had the idea to build a empty scene, which worked, and then progressed to build the full project as before (this was an option because the whole project actually just had 2 scenes and the 2nd, which was the largest, wasn't that large) Until I reached to an asset that I use that for some reason do something internally that, because of the number of objects on the scene, freezes it for a very long time. After removing the functionality of the asset that triggered this internal 15h+ processing, now everything works fine. Local build time actually lowered quite a lot. To like a few minutes at most.
     
    victorw likes this.