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Help needed error cannot resolve destination host

Discussion in 'Windows' started by paulbell1982, Aug 6, 2021.

  1. paulbell1982

    paulbell1982

    Joined:
    Sep 28, 2018
    Posts:
    14
    Hi guy,

    I have successfully completed my first game. I use playfab for leaderboards and player data. All works fine in unity and with test builds, until I build for windows store, and subsequently build in visual studio.

    The error I get is cannot resolve destination host. On any connection to the playfab service (login register etc)

    I have done some Google research and all I can find is it is a network errror or firewall error.

    has anyone any experience with this and how did you solve the issue.
    Thanks

    Paul
     
    Unsui likes this.
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646
    Hey, did you enable networking capabilities in the manifest? UWP applications aren't allowed to connect to the internet unless you explicit declare that you're going to.
     
  3. paulbell1982

    paulbell1982

    Joined:
    Sep 28, 2018
    Posts:
    14
    Works a treat thank you
     
  4. theashbot

    theashbot

    Joined:
    Apr 17, 2022
    Posts:
    23
    Where is the manifest in unity 2012.3?
     
  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,646
    It's either in Publishing section of the Player Settings in Unity editor, or, package.appxmanifest file in Visual Studio if you've already exported your game from Unity.
     
    theashbot likes this.