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[help needed] 220 ms spike on Physics Processing

Discussion in 'Editor & General Support' started by swantonb, Sep 20, 2021.

  1. swantonb

    swantonb

    Joined:
    Apr 10, 2018
    Posts:
    172
    Hey,

    i get this very big spike when my player dies. What can cause this?
    I do have kinematic rigidbodies and colliders on the arms, legs, head and an extra kinematic rigidbody for other purpose but i highly doubt this spike can be produced by 10 or 11 moving colliders and rigidbodies... I'm in unity 2020.3.18f1 LTS. Any thoughts would be highly appreciated

    Thanks!

    https://gyazo.com/e556e62f6348e9ca390e7a0e0934bdf2
     
    Last edited: Sep 20, 2021