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[Help] NavMesh Destination is chosing a closer point in a different floor

Discussion in 'Navigation' started by LazyDog_Rich, May 7, 2017.

  1. LazyDog_Rich

    LazyDog_Rich

    Joined:
    Apr 27, 2014
    Posts:
    70
    Hi everyone, I need some help solving this.

    I made the navmesh are the more narrow I can, so the model dont go trought walls when walking, but now this is giving me a problem.

    When the destination target(the player) is in a corner, instead of selecting the closer point in the same floor, it choose the one in the floor above.

    Screenshot:


    There's any way of make the destination closer point, select a closer point in the same Y position?