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Help! - Mesh anim deformation in IOS export different than editor and maya

Discussion in 'Animation' started by justifun, Jun 18, 2014.

  1. justifun

    justifun

    Joined:
    Apr 2, 2013
    Posts:
    22
    When i create a build for IO the character's mesh deformations on my character deform way differently than when its playing back in the editor. Is there some setting in a IOS export that may be causing this? Why the big difference?

    Also, this mesh has multiple geometry parts, could that be part of the problem? But then why does it work fine in the editor?

    Please help!
     
  2. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Take a look at Edit/Project Settings/Quality settings/Blend weight, for IOS this setting is set to 1 bone by default. It may help you but will surely decrease performance at the same time