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Other Help me with the project I have been suffering for a week

Discussion in 'Editor & General Support' started by arteme2, Mar 24, 2023.

  1. arteme2

    arteme2

    Joined:
    Feb 15, 2023
    Posts:
    1
    when building a project under andra takes 3-4 minutes and they tell you to go to the console to see the errors, here are the errors: Starting the Gradle daemon, 2 incompatible and 2 stopped daemons could not be reused, use --status for more information > Project Setup :Launcher WARNING: The parameter setting "android.enableR8=false" is outdated. This will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8 > Task : Launcher: pre-assembly UP TO DATE > Task : Launcher: pre-assembly UP TO DATE > Task :Launcher:compileReleaseAidl WITHOUT source code > Task :Launcher:compileReleaseRenderscript WITHOUT source code > Task :Launcher: UPDATING the generateReleaseBuildConfig configuration > Task :Launcher: javaPreCompileRelease UPDATED > Task :Launcher: Generate CURRENT values > Task :Launcher: Updating generateReleaseResources resources > Task
    here is the second error: FAILED: The build failed with an exception. * What went wrong: Failed to complete the task ':launcher:lintVitalRelease'. > A configuration named 'compileClasspath' was not found. * Try: Run with the --stacktrace parameter to get a stack trace. Run with the --info or --debug option to get more log output. Run with --scan to get the full information. * Get additional help at https://help .gradle.org THE BUILD FAILED after 16 seconds Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 the unity engine.GUIUtility:processEvent (int,intptr,bool&)
    the third mistake:CommandInvokationFailure: Gradle build failed. E:\UnityHud\2021 .3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -path to class "E:\UnityHud\2021 .3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar " org.gradle. launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" Environment variables: USER DOMAIN = DESKTOP-QUVBVA6 Program files = C:\Program Files TMP = C:\Users\artem\AppData\Local\Temp PROCESSOR_ARCHITECTURE = AMD64 PROCESSOR_REVISION = 3f02 OneDriveConsumer = C:\Users\artem\OneDrive OS = Windows_NT CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_2172_ONDIJRHFIGMBKXCC PROCESSOR_IDENTIFIER= Intel64 Family 6 Model 63 Step 2, GenuineIntel ProgramW6432 = C:\Program Files USER PROFILE = C:\Users\artem JAVA_HOME = E:\UnityHud\2021 .3.21f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK Common program files = C:\Program Files\Shared files Driver Data
    the fourth mistake:The build is completed with a "Failure" result after 155 seconds (154945 ms)
    of the unity engine.GUIUtility:processEvent (int,intptr,bool&)
    the fifth mistake:UnityEditor.BuildPlayerWindow+buildmethod Exception: 4 errors

    Please help
    in UnityEditor.Methods BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.Buildplayeroptions parameters) [0x002da] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0
    in UnityEditor.BuildPlayerWindow.CallBuildMethods (system.Boolean value of askForBuildLocation, UnityEditor.Buildoptions defaultbuildoptions) [0x00080] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0
    unity engine.GUIUtility:processEvent (int,intptr,bool&)
     
  2. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,338
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,736
    How to troubleshoot build failures:

    First, make a blank project with a single blank scene and prove that it builds successfully.

    If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

    Until you can build a blank project to the target platform, don't fiddle with anything else.

    Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

    Most often things that prevent building are third-party libraries such as Firebase.

    Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

    It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

    Android build not building:

    Recently (circa July 2022) there have been reports of Unity's installer failing to install the Android Tools.

    https://forum.unity.com/threads/cant-build-for-android.1306098/

    Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022:

    https://forum.unity.com/threads/aab...y-2021-3-8-with-jdk-1-8.1322211/#post-8551193

    Android Gradle errors and other related stuff:

    https://forum.unity.com/threads/unity-gradle-bug-please-help.1368018/#post-8625789