Search Unity

  1. Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community.
    Dismiss Notice

Help me procedural meshes

Discussion in 'Scripting' started by arcandio, Mar 7, 2013.

  1. arcandio


    Aug 30, 2009
    Alright, I'm embarking on a long voyage here, I'm going to try to write an equipment system that uses a single skinned mesh renderer. I could use a really clear overview of how Mesh vertices, UVs, bind poses, and bone weights work together to make a skinned mesh.

    Context: I've got a bunch of characters. They're all customizable. I want to draw all their equipment with a single separate SMR, and use a script to position the bones of this SMR in the same position as the target bones on the character.

    I don't have access to my development machine at the moment, otherwise I'd crack open the procedural mesh sample project. I'd really appreciate a description of how Mesh works rather than an example at the moment.