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Games Help me improve my labyrinth game

Discussion in 'Projects In Progress' started by Adombrali, Jan 29, 2024.

  1. Adombrali

    Adombrali

    Joined:
    Aug 10, 2023
    Posts:
    1
  2. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,652
    i don't think anyone would try that budy... if you really want feedback, send videos of your game, tell us about it...
     
  3. MikeB_SG

    MikeB_SG

    Joined:
    Jul 22, 2017
    Posts:
    12
    If it was my project I would do the following:

    Increase draw distance.
    Add fog (black fade out).
    Dress up the cubes/collectable items.
    Add both a 'danger' factor to the items, and a 'boost' factor.
    Some of the cubes spawn monsters to avoid. If one catches you, game over, start again.
    Some of the cubes spawn monster defence (speed, armour, monster wipe).

    A cross between a screen saver and pacman.
     
  4. developer3244

    developer3244

    Joined:
    Jan 4, 2024
    Posts:
    75
    If that was my project (just mine opinion, you dont need to change the game if you dont want):

    - the maze would be cube-based instead of sphere-based, and you would collect spheres instead of cubes
    - there would have some stuff that kill player. Perhaps some special color cube, or an enemy
    - the box you is would be the same in all levels, what could lead to worlds, themes, and others
    - the level theme and the colors would be more sci-fi