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Help me ! Graphics file sizes.

Discussion in 'General Graphics' started by Choromanskis, Jul 26, 2015.

  1. Choromanskis

    Choromanskis

    Joined:
    Jun 16, 2015
    Posts:
    9
    Hello guys.

    I want to know how big should my photoshop file be (currently im doing 500x500), because this app is only going to be for phones, but not pcs. I noticed that some of the files are 2.5-3mb size, but It is way too much, because I will need like over different 30 files/sprites. What size should my files be, so if a phone with bigger resolution wouldn't get the blurred sprites. What resolution sprites should I import in unity?
     
  2. OllyNicholson

    OllyNicholson

    Unity Technologies

    Joined:
    Jun 17, 2011
    Posts:
    142
    It's not the resolution alone that defines the filesize, but also the format (saved file format and built texture format) defines the size of the file. For example if you save a 512px x 512px image as a PSD (one layer) or a PNG (Lossless compressed format), Or JPG (lossy compressed format) you end up with, 438k, 152k or 27k file size on disk, respectively. Once you import into Unity they would all be the same size in your game unless you set different overide for compression, size etc on the platform, eg: http://grab.by/J8lM

    You can read more about this here:

    http://docs.unity3d.com/Manual/class-TextureImporter.html