Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

[HELP] Local Port can't be changed

Discussion in 'Project Tiny' started by Eulenmensch, Apr 30, 2019.

  1. Eulenmensch

    Eulenmensch

    Joined:
    Mar 10, 2018
    Posts:
    19
    Hi there!
    I'm currently trying to have two seperate Tiny projects (that exist in the same unity project) built at the same time. This is to test navigating between several hosted projcts e.g. clicking a button in project A will replace the URL with the one of project B.
    When I try to change the LiveLink Server Port it gets reset upon building and the game uses the default port of 19050.
    Am I missing something or does changing the Server port just not work at this point?
     
  2. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    120
    It's a sad UX case with Unity delayed fields. Try to select another field after editing the port number, save the project and then run. It should work.
     
  3. Eulenmensch

    Eulenmensch

    Joined:
    Mar 10, 2018
    Posts:
    19
    Thank you so much! I still think what I'm trying to do is not possible. It seems like Unity can only host one project at a time and using build instead of play mode doesn't seem to change anything. Any ideas?