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Help list gameobjects server to cliente

Discussion in 'Multiplayer' started by unity_3BCEE3DA1D61B1F5DB79, Mar 11, 2023.

  1. unity_3BCEE3DA1D61B1F5DB79

    unity_3BCEE3DA1D61B1F5DB79

    Joined:
    Mar 3, 2023
    Posts:
    3
    Good evening, I had an idea, I just can't get out of it I had a problem with the players' camera, but when they are already instantiated the camera works normally, so I redid 10 players instantiated cordenada - to be hidden in the game more when a client logs in get what's left everyone has a name from 1-10 I managed to read them all in gamefind but then I'm not getting another logic to continue, someone who can help me maybe put them all in the list I had off enter one on take then remove from the list when player goes off again my netcode is sending data at 10/20ms I'm working on the tickrate I'm new, but I'm hardworking