Search Unity

Question Help lightning on VR game( Oculus quest 2)

Discussion in 'VR' started by Cptopo66, Sep 12, 2022.

  1. Cptopo66

    Cptopo66

    Joined:
    Oct 19, 2018
    Posts:
    6
    Greetings. This will go a bit long. I was asked to fix a few issues of lightning for a Vr game we are working. Basically we have UVs overlapping in the lightmap for a few meshes and also for some are not static meshes they are not baking the lightning for them. Currently we have no directional light( we are faking it with the other lights) and all the lights we have are spot lights for lamps and areas of the scene. What are good settings and ideas for getting an efficient lightning for it?

    scene.png lightning settings.png Lightmap_Scene.png Lightmap_Meshes.png environment lightning.png
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,059
    Not really a VR issue I think.
    Look for guides on how to bake lighting properly or maybe check the new URP e-book