Hi, how can I make sure the character jumping is maintained? For example, whenever I click on space, the character jumps. So when I click on left while jumping, the character seems like gliding in the air to the left. It's like a short distance flying. How do I avoid that? Locking the framerate?
Can you better describe what is the problem you have? If you want the character to fall more quickly you can change its gravity via rigidbody2D.gravityscale.
what "jump" do you will exactly ? if you dont need controlle over player if it is in air, so disable controlle. Like, if (!isJumping) {here moving script} if it too fast, then make as IIingis said.