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Help = Joints twisted when importing animation into Unity

Discussion in 'Animation' started by viverlymercado, Sep 28, 2017.

  1. viverlymercado

    viverlymercado

    Joined:
    Aug 8, 2015
    Posts:
    2
    Hello ! I have an issue while exporting an animation from Maya to Unity. Other animations seem fine, however, the run animation has one of the bones -= that looks good in Maya =- reversed in Unity.



    I followed the advice found here : https://forum.unity.com/threads/joint-rotation-error-imported-animation.425825/
    however this, still does not fix the problem

    My export settings from Maya :
    - curves are Linear
    - 30 frames per second
    - no compression and resampling

    The import settings for Unity:
    - humanoid
    - no compression and resampling

    I tried fixing the joints manually in the rig configuration in Unity, unfortunately, that didn't fix it.

    If I export/import the same animation TOGETHER with the model attached to it, it works flawlessly. The only problem is that I'd like to export the animation without the model attached - so I can have it separately.

    Is there anyway to fix the joint problem?
     
    NattapolTumwasorn likes this.
  2. NattapolTumwasorn

    NattapolTumwasorn

    Joined:
    Mar 16, 2021
    Posts:
    3
    I'm having the same problem. Did anyone find the solution?