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Discussion in 'Scripting' started by junlong602, Dec 28, 2016.
In normal camera, it shows but in VR mode, it doesn't.
Well, first you read through the developer network rules, especially the 5th "do"
then you see, if the fist camera has a higher y value, than the second
No difference. I've set it to show on the screen when the object hits the boundary. Even if I move the second camera to the same y value of the first camera, it still doesn't show. It will only appear if I'm viewing using the Main Camera.