I am trying to do raycasthit from my daydream controller model in my scene in order to get transform.position where the raycast hit collider. I already tried using ray from controller transform toward direction (gvrcontroller.ori * vector3.forward). My problem is the will create a straight ray, whole the laser pointer is slightly incline. I have seen some raycast class in gvr sdk. My question is, is there any fonction in the classes provided in gvr sdk that will help me retrieve transform.postion where laser collides with a physics collider. If so, how would i implement it?