Hi, I am having trouble setting up the debugging pipleline in Visual Studio to debug my iOS app. After reading around, it seems it should work... but I havent been succesfull so far... I built my iOS app over the Unity Team Cloud Build, which results in a .ipa file that I download. Then I install the .ipa file onto my iPhone over iTunes (in Windows) - then I start the app. After I start the app on my iPhone, in Visual Studio I select "Debug -> Attack Unity Debugger" and can see my iPhone, which is listed under "iPhonePlayer", then I select that. After I connect I get the following output log: Loaded: Module: mscorlib.dll Loaded: Module: Mono.Security.dll Loaded: Module: System.Configuration.dll Loaded: Module: System.dll Loaded: Module: System.Xml.dll Loaded: Module: System.Core.dll Loaded: Module: UnityEngine.SharedInternalsModule.dll Loaded: Module: UnityEngine.CoreModule.dll Loaded: Module: UnityEngine.TextRenderingModule.dll Loaded: Module: System.Diagnostics.StackTrace.dll Loaded: Module: System.Globalization.Extensions.dll Loaded: Module: UnityEngine.AnimationModule.dll Loaded: Module: UnityEngine.AudioModule.dll Loaded: Module: UnityEngine.GameCenterModule.dll Loaded: Module: UnityEngine.IMGUIModule.dll Loaded: Module: UnityEngine.Physics2DModule.dll Loaded: Module: UnityEngine.PhysicsModule.dll Loaded: Module: UnityEngine.UIModule.dll Loaded: Module: UnityEngine.UnityAnalyticsModule.dll Loaded: Module: UnityEngine.UnityWebRequestModule.dll Loaded: Module: UnityEngine.dll Loaded: Module: netstandard.dll Loaded: Module: UnityEngine.CloudBuild.dll Loaded: Module: UnityEngine.UI.dll Loaded: Module: Assembly-CSharp.dll The program 'Unity' has exited with code 1 (0x1). As you can see, it just exiteded. I thought maybe I am missing the symboles, aka .pdb files. So in Visual Studio, under Debug -> Options -> Debugging -> Symbols, I added every location from the project that contains a .pdb file, and also extracted the downloaded/installed .ipa file and selected the path to the .pdb file that was extracted - but to no success. Everytime I try to debug, my breakpoints display the missing symbole icon and/or the debugging attempt exits with the message I described above. As to my Cloud Build settings, under the config, I set the "Development Builds" to "Yes" and in my project build settings I selected "Debug", "Development Build" and "Script Debuggin" - alltho I doubt this makes any difference because the build is happending on Unity Team's Cloud Build, and my Visual Studio project is set to "Debug" as well. I tried to describe my pipeline, setup and configurations to the last detail. So anyone know how I can get this to work, or if it's even possible? Thanks.