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Help for beginning Texturing my game

Discussion in 'Getting Started' started by Thilun, Jan 18, 2015.

  1. Thilun

    Thilun

    Joined:
    Jan 18, 2015
    Posts:
    13
    Hello everybody, I come to you to help me to learn different things on Texturing !

    My biggest problem is : How ?
    I often see some things like that :

    Forum.png

    How do you know that THIS part will be somewhere on your Object or THIS will be on another

    Forum2.png

    Or THIS and THIS

    Forum 4.png

    I think that it will help me to learn the basics of "How to Texture your game by your own"

    Thanks for your help :)
     
  2. niosop2

    niosop2

    Joined:
    Jul 23, 2009
    Posts:
    1,059
    The process of mapping a 2D texture coordinate to a position on a 3d model is called uv mapping. Search for UV unwrapping or UV mapping tutorials and you should find plenty for whatever package you're using.
     
  3. Thilun

    Thilun

    Joined:
    Jan 18, 2015
    Posts:
    13
    Hello !

    Thank you for your advice, this help me a lot, I can now beggin to try some texturing :D

    I will send you soon what I'm able to do at this point :)
     
    BrandyStarbrite likes this.
  4. Thilun

    Thilun

    Joined:
    Jan 18, 2015
    Posts:
    13
    I tryed a lot of time but it didn't do it, I'm still trying, see you soon :)
     
  5. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    Don't give up too fast because UVs and texturing is the part of modeling that most 3D modelers dislike, especially because it is then that poor model topology is exposed.
     
  6. Thilun

    Thilun

    Joined:
    Jan 18, 2015
    Posts:
    13
    Thanks for your support, I'm working hard and try to do things well, I work with Blender, maybe you can give me another great software that help begginners too ? :)
     
  7. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    Texturing and UVs are not part of what we teach as part of Unity, as it's really part of your modelling. That being said, we will help out as much as possible. You will, however, get much more information if you look at this issue from a modelling perspective. You should first look on the forums and chat rooms related to your favourite modelling application: Blender, Maya, Max, C4D.

    http://en.wikipedia.org/wiki/UV_mapping

    Unity can support any model that is in .fbx, .dae (Collada), .3ds, .dxf and .obj formats, and Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D.

    http://docs.unity3d.com/Manual/3D-formats.html

    Because Blender is free, you may find it the most affordable of the options.