hi everyone im need help for a script Code (CSharp): using System.Collections; using UnityEngine; public class PalyerController : MonoBehaviour { private CharacterController controller; private Vector3 direction; public float forwardSpeed; public float maxspeed; private int desiredLane = 1;//0 :left 1:middle 2:right public float laneDistance = 4; //la distance public bool gameStarted = true; void Start() { gameStarted = true; controller = GetComponent<CharacterController>(); } // Update is called once per frame void Update() { if(gameStarted == true) { if (forwardSpeed < maxspeed) forwardSpeed += 0.1f * Time.deltaTime; direction.z = forwardSpeed; if (SwipeManager.swipeRight) { desiredLane++; if (desiredLane == 3) desiredLane = 2; } if (SwipeManager.swipeLeft) { desiredLane--; if (desiredLane == -1) desiredLane = 0; } Vector3 targetPosition = transform.position.z * transform.forward + transform.position.y * transform.up; if (desiredLane == 0) { targetPosition += Vector3.left * laneDistance; } else if (desiredLane == 2) { targetPosition += Vector3.right * laneDistance; } if (transform.position == targetPosition) return; Vector3 diff = targetPosition - transform.position; Vector3 moveDir = diff.normalized * 25 * Time.deltaTime; if (moveDir.sqrMagnitude < diff.sqrMagnitude) controller.Move(moveDir); else controller.Move(diff); } } private void FixedUpdate() { if(gameStarted == true) { controller.Move(direction * Time.fixedDeltaTime); } } private void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.transform.tag == "obstacle") { PlayerManager.gameOver = true; gameStarted = false; } } } i would like to put all content fixed update in update. but when i do that , he dont work correctly can you help me please ? im french user my inglish is not verry good sorry
You can probably just delete lines 63 through 70 (inclusive). If it fails, how to report your problem productively in the Unity3D forums: http://plbm.com/?p=220