So this is less a cry for help, more an offer of one. I've been spending time trying to update our products to newer versions of unity, to that end asset bundles came up. So i've written a simple program that shows off what i believe are the 4 current asset bundle loading techniques. The creation of the bundles was handles by the asset browser. Most of the time was spent with the WebRequest loading and caching. I used the old WWW alot, so it seems the obvious one. I've hosted it on my dropbox for now, but if someone else has some nice hosting space for it, that be nice. https://www.dropbox.com/s/rxj7icsgxusykqs/AssetBundleCreation.zip?dl=0 Any queries, i'll check in from time to time. Might be useful, might not.