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Help: ECS + URP doesn't render environment color(ambient color)?

Discussion in 'Graphics for ECS' started by pocketpair, Dec 1, 2019.

  1. pocketpair

    pocketpair

    Joined:
    Jul 7, 2015
    Posts:
    72
    Does anyone know about ECS + URP + environment lighting(ambient color) ?

    Please see the screenshot.
    unity: 2019.3.0f1
    entities: 0.2.0-preview.18
    hybrid: 0.2.0-preview.18
    URP: 7.1.5
    upload_2019-12-1_16-0-44.png

    Left Cube is rendered as standard game object.
    Right Cube is rendered by ECS (RenderMeshSystemV2 => BatchRendererGroup (https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Rendering.BatchRendererGroup.html))

    It looks ECS cube isn't affected by ambient color.

    Does anyone know about it? and I'd like to resolve the problem.
     
    Last edited: Dec 1, 2019
  2. siggigg

    siggigg

    Joined:
    Apr 11, 2018
    Posts:
    247
    Hybrid doesnt support URP for now, only HDRP. They are planning to add support mid next year.
     
  3. Chiv

    Chiv

    Joined:
    Mar 6, 2014
    Posts:
    10
    So ECS only supports (mobile) VR games on Standard Pipeline (as URP is recommended for VR and not HDRP)?
     
  4. Thygrrr

    Thygrrr

    Joined:
    Sep 23, 2013
    Posts:
    700
    I submitted this as a bug today (march 7, 2020), using the latest packages and Unity 2020.
    HDRP shows similar behaviour by the way.