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[Help] Develop fighting AI's to fight against eachother

Discussion in 'General Discussion' started by RoNeG, Jan 17, 2020.

  1. RoNeG

    RoNeG

    Joined:
    Aug 11, 2019
    Posts:
    1
    Hey, I am a pretty beginner at coding (studied a degree where I learned C and C# 3 years ago for two years) so I was wondering if as I am looking to start learning C# and Unity again if I could do it with a course/video guides related to what I want to do rather to pick up a platformer or just one of the very known guides from Unity.

    The type of game I want to do, to be more specific the gameplay, (base can be a pokemon-like rpg game just changing the gameplay from turnbased to auto battle) is basically a fighting simulator, where different AI's fight eachother, being able to hold different weapons (that gives different stats such speed or powers)
    Example of the type of game I mean:


     
  2. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,572
    You know, you can have each ai simply select actions randomly. For a start. !Then you can add if/else branchs where it will be trying to detect what to do based on current situation.